Andre Coeurl
Embers Children TOHA Conglomerate
9
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Posted - 2013.04.10 10:54:00 -
[1] - Quote
Well the align time or mass increase is somewhat more than needed, bt overall the nerf is still bearable. For sure the proposed changes coupled with TE nerf it will be a hard blow to the ABC playstyle, especially shield-based, I hope devs will monitor SiSi test matches and possibly play there extensively before going on with everything. I think you shoud try to do a lot of matches in ABCs against other ship classes before doing any changes, because one thing is to see there are many fleets now using ABCs to blob anything in sight on Tranq, another is to see how well a ship performs against other ship types in 1v1 matches. The point is, any ship which is better at mid/long range damage projection and has a chance to escape tackling and/or relocate will be a favourite for big mobile gangs, as well as any ship with flexible mid-range damage and a chance to be repped in time will be a favourite for big combat gangs. This explains why shield fit ABCs plus some Alpha ships like Maelstroms are such mainstay of mobile gangs, and why Abaddons and AHAC T3 are a mainstay of brawler gangs. If CCP hopes to add dversity by nerfing those, it's completely hopless. My personal advice is to give other ships some good chance to be chosen by making them better than they are now, because some ships currently are completely CRAP in fleets, and the changes I've seen proposed won't make them any better in the most common scenatios.
Aside from that, I just have the impression a lot of the people who scream for further nerfing to ABCs don't really know them, apart from being shot at by them occasionally and raging as a consequence. First, remember that the TE incoming nerf will reduce the actual range and falloff of real fits, forcing ABCs to get closer to their target, which, added to their increased lock time, align time or mass, means they'll be a lot more vulnerable to aggressive tackling by smaller, more agile ships, or to simply lose a chance to shoot anyone. As some of you may know, once a frigate or a fast cruiser, or even a tanky BC fully tackles an ABC, the ABC is dead. ABCs simply have no tank to speak of. But you know that, right?
So what is the problem? You're afraid that your frigate or cruiser will be blasted by a Talos? The question is, you really think you won't be able to warp away while the ABC lands, locks you and starts shooting you? Especially since it often stay out of point range? And if he is in point range you just have to run towards a 7km orbit and chew it away. You can't do it? Learn to fly frigates then. Scared of being killed in your CBC? Well, that may well happen, but still an ABC is more expensive and it is an attack ship, so it should be winning, unless: you just warp out since he's kiting and happens to end out of point range, you have a fast BC and know how to use overheat+orbit sling and scram/web him, you have drones and a tank and kill him just by outlasting him. You don't want your BS to die to an ABC? Well, just fit it for PVP, you know. An heavy neut will stop it dead if it gets to point range, and you should have at least the tracking to take care of close orbiting CBCs so you should be able to put some hurt of it as it kites, otherwise you'll just die as easily against any CBC. Oh, and did you actually fit a tank? that helps you know...
It seems that people is so afraid of ABCs since they simply don't happen to fight them with PVP fits, and they get mad when a gang of 3 or more T3s kills them... well, they would die as well against 3 AFs, or any other 3 ships I guess. 3 ABC just kill them faster, but taken as a single ship they're not OP, they're simply glass cannons. Learn to use your ships before screaming for nerfs. |